You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Level 80 — Tier 1 Complete your level 80 destiny quest. When you turn 80 this quest is available to you from Kalanthes in Kheshetta. Return to Kalanthes in Kheshetta.
Then phat lootz time. No adds before getting to him, just lots and lots of running to get there. There is one key piece of information all raiders need to know when it comes to killing Yak.
What is this initial burn you say? Ok — One or two tanks depends on the tanks if it can be soloed or not and two healers — preferably a PoM and BS — will be on Yak full time. The rest of the entire raid will be on add duty. Add duty? But there are no adds? They show up later. One tank will charge in to turn Yak at a 90 degree angle from where he sits before the encounter has begun. Once Yak has been placed, the DPS will come trucking in to do as much damage without pulling aggro as possible.
We have a limited time to burn him, so we need to hit hard without pulling aggro. The tanks that are not assigned to Yak full time will be in charge of getting aggro of the worm adds that spawn out of the ground shortly into the encounter, and periodically until Yak is dead.
There will be either 3 or 4 add worms. The raid will need to ball those worms up, focus fire and burn them down hard and fast. These worms are CCable, and fire damage IS alright here. You are the visual markers of where the raid should always return to when more adds come.
When the last add worm is at about half health, I want DPS except the fire group to go back in on Yak for debuffs first, then DPS until the next add wave spawns. Fire group — sorry but you have to stand and watch between add spwans. Depending on the raid leader, sins might stay in on Yak full time, however I like to make sure the first few sets of adds go down before sending sins all in. That also lets the tanks on Yak establish that much more hate on him, making it harder for a Sin to pull aggro.
We rinse and repeat this until Yak is dead. While the DPS group is killing adds, the healers assigned to the two Yak tanks will be spamming their heals, keeping the big heals rotated evenly spaced apart, and DPSing Yak when they can.
Healers on Yak have one main priority — keeping those tanks alive. If there are two tanks up there, aggro swapping will be key. Yak will periodically stun and knock back the tanks and healers — this is normal. Either run around the group or die. The last thing we need is for you to run all around the huge cave trying to survive, while the add is chasing you.
Take one for the team if you have to. Once Yak is dead, the add worms will disappear, and we get phat lootz. Fennella at the bottom of the Mountain Hunting Lodge has a short quest chain to do that in the end requires you to Kill Yak and get his fur.
A worm has fur??? Apparently this one does. The loot box will contain 2 or 3 firs for this quest. Rangers get priority since the reward is an epic crossbow or bow.
Other raid leaders may have tanks call furs first since they tend to use ranged weapons to pull in an add group. This is the longest, but probably most fun instance in the T1 sweep. Should you release after dying inside the crypt, you will be brought to this pad if you know it.
Not all the time though. There are four types of adds, and they stand in clumps, so you never get just one. You always get all or most of them. I killed Vistrix and gave the Crown of Acheron to Kurtz. He came to realize there never was a real dragon in the cave, it only came to be because of demonic Acheronian sorcery.
Map to Vistrix's Lair. AoCWiki Explore. Conan News Detailed Update Notes. Intro to AoC Choosing your Class? Combat Basics Feats Beastiary Crafting. Explore Wikis Community Central. Register Don't have an account? Vistrix's Lair. Create An Account Forgot Password. Login or Register. Add Widget Left. Add Widget Above. T5 Vistrix - Public. THE Key Mechanic Vistrix Bane click on the frozen body, leaning at the left side just above the first stairs down into the lair, to obtain the new Vistrix Bane.
Vistrix' Spells - when they come, what they do and how to deal with 'em The Master's Call when: starts 5 sec after pulling, cast duration is 2 sec and has 42 sec cooldown.
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