Evil genius which henchmen is best




















Ming in S Tier instead of Fugu, but because of Fugu's scheme's she will place higher. Espectro, coming with the Cabal DLC, is a very good support and damage dealing henchmen. Note, Espectro's ranking is based on his own skills by himself, excluding the R.

N device and the Cabal Indoctrination Chamber. Espectro's first action, Piston Punch, lets Espectro take a while to charge up his fists, and do massive damage Around to Agents on his first hit. His second action, Clone, lets Espectro summon an exact clone of himself, with lesser stats, this Clone is very strong because, like Espectro, the clone can still use the piston punch to do damage to Agents.

Jackie is an amazing long range, and crowd control Henchmen, as long as being able to support your muscle minions, even though she is hard to get. Jackie's first action is Fire Sale, which gives Jackie a chance to set enemies on fire, even though it can do damage to your lair. Her second action, Hand Guns, gives muscle minions close to her, well, handguns! Fugu is a deception Hencmen, excelling in poisoning Agents at close and long ranges.

Fugu's first action, Food Poisoning lets her give a poison dish to an Agent, that can kill most low level Agents and give you Minions an chance to attack higher level Agents while they are reeling. Ming's action, but can only harm Agents. Sir Daniel is a long ranged hunter, able to kill most Agents in one shot, and easily decimate super Agents. His first action,Camouflage lets him hide from Agents and do massive damage if he gets a jump on his prey. His second action, Trap, lets Sir Daniel place down a trap anywhere in your lair, that can trap Agents in place for your guards to attack.

IRIS is an Incredible Henchmen, that does massive damage at range and, is the only reliable tank in the game. Note, IRIS can be recruited as your first henchmen, with the side story, you computer, but you can recruit her after this by completing the Roboticist side story. In addition to their standard attacks, all Henchmen have three special abilities.

One of them is the "Gather Minions" skill, which will rally nearby minions and have them follow that henchman for a short period of time; this skill depends on the kind of henchman that uses the skill: The starter Henchmen, Jubei, Eli Barracuda or Lord Kane will attract all minions in their vicinity.

While others, like Montezuma, with his mind-affecting kinds of abilities, will attract only Construction Workers and Social minions.

The other two abilities are unlocked by the accumulation of experience points, which is gained by killing agents or having them participate in successful Acts of Infamy. Once all three of their lives are lost, they're lost forever. Evil Genius Wiki Explore. His best ability is Windwalk , which allows him to teleport quickly like the wind. This can be useful in so many situations, including fights and incursions. This skill can be used both offensively and defensively. Flow is another great skill that adds a significant punch to Jubei's hits.

All you need to do is make sure that you can execute several consecutive hits that will stack your damage up with each one of them. Jubei's only drawback is that he can't heal himself, so don't put him against too many enemies. Instead focus on a single target, such as a super agent.

Ming is not just an excellent supporter and healer, but also one of the most dangerous killers in Evil Genius 2.

Her Contagion ability is unbelievably good, especially against a small army of enemies. It emits a gas cloud that kills a whole bunch of enemies and even chases them, if they try to escape. The Cure skill does the same, but instead of killing enemies it heals your allies. Try to keep your allies away from the poisonous cloud or it will kill them, too. Ming would be an excellent companion to Jubei. These two can single-handedly help you win the whole game.



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