Improve this question. Carlos Carlos 59 1 1 silver badge 2 2 bronze badges. Good question, welcome to the site! Add a comment. Active Oldest Votes. No, sorry. Namely: Improve this answer. Alex P Alex P Thank you for anwsering and explain me so well! Big thanks! What happens if a creature has persist and undying? How does persist and undying work? Is persist a triggered ability? Does undying go on the stack?
Is Mishra a yawgmoth? If this causes the player who cast that spell to lose the game, that spell won't resolve. Each time a creature dies, check whether Predator Ooze had dealt any damage to it at any time during that turn. If so, Predator Ooze's ability will trigger.
It doesn't matter who controlled the creature or whose graveyard it was put into. Pyreheart Wolf's first triggered ability also affects creatures that weren't on the battlefield when it resolved but enter the battlefield later that turn. While this normally will have little impact, it could matter if those creatures enter the battlefield attacking or if there are multiple combat phases that turn.
When Relentless Skaabs returns to the battlefield because of its undying ability, it's not being cast. You won't exile a creature card from your graveyard. If the targeted land is an illegal target when Scorch the Fields tries to resolve, it will be countered and none of its effects will happen.
No damage will be dealt to any Human. Scorch the Fields doesn't target any Humans. You can cast Scorch the Fields even if there aren't any Humans on the battlefield.
The copy doesn't have haste unless the card it's copying has haste and usually won't be able to attack. Secrets of the Dead's triggered ability resolves before the spell you cast from your graveyard does. Because targets are chosen before costs are paid, you can activate Skirsdag Flayer's ability targeting itself and then sacrifice Skirsdag Flayer to pay the cost.
You can target a token creature with Sorin, Lord of Innistrad's third ability, but it won't return to the battlefield. If a creature with undying is destroyed by Sorin, Lord of Innistrad's third ability, the undying ability will trigger, but the creature will already have been returned to the battlefield by Sorin.
The undying ability won't do anything when it resolves. If Sorin, Lord of Innistrad somehow becomes a creature, it can be chosen as a target of its own third ability.
If Sorin, Lord of Innistrad is still on the battlefield when that ability resolves, it will then destroy Sorin and return him to the battlefield under your control. You choose the target for Soul Seizer's triggered ability when that ability triggers and goes on the stack. You choose whether or not to transform it when that ability resolves. If the creature is an illegal target by that time, the ability is countered and none of its effects happen.
You can't have Soul Seizer transform. If Soul Seizer leaves the battlefield in response to its triggered ability, you won't be able to transform it and it won't return to the battlefield or become attached to the target.
They won't affect the power or toughness of the enchanted creature, however. If Soul Seizer deals combat damage to more than one player at the same time, perhaps because some of its combat damage was redirected, its triggered ability will trigger once for each of those players.
Say you transform Soul Seizer into Ghastly Haunting for the first such ability to resolve. For the next ability, you may choose to transform it back into Soul Seizer. If you do, it will be a creature again and won't attach to anything; you aren't able to do anything between choosing whether to transform it and unattaching it.
Spiteful Shadows causes the enchanted creature to deal damage to its controller. Abilities like lifelink and infect will apply. If a creature with first strike deals damage in the first combat damage step, but then loses first strike before regular combat damage, it won't deal combat damage a second time unless it also has double strike.
If Sudden Disappearance's delayed triggered ability is countered or otherwise removed from the stack after triggering, the exiled cards will remain in exile indefinitely. The delayed triggered ability will only trigger once. The ability affects the total cost of each noncreature spell, but it doesn't change that spell's mana cost or converted mana cost. When determining a spell's total cost, effects that increase the cost are applied before effects that reduce the cost.
If the target player is an illegal target when Thought Scour tries to resolve, it will be countered and none of its effects will happen. Follow the instructions in the order listed on the card: if you target yourself, you'll put the top two cards of your library into your graveyard and then draw a card. A creature whose toughness is being increased by Thraben Doomsayer's fateful hour ability loses that bonus as soon as its controller has 6 or more life or as soon as Thraben Doomsayer leaves the battlefield.
If damage marked on that creature is greater than or equal to its toughness after the fateful hour ability stops applying, the creature is destroyed and put into its owner's graveyard. If there's only one card in your library when Tower Geist enters the battlefield, you'll look at that card and put it into your hand. You must put a creature card from among the revealed cards into your hand if one is there, even if you'd rather put all the revealed cards into your graveyard.
Vault of the Archangel's last ability affects only creatures you control when that ability resolves. Tapping creatures to attack with them happens just before any required costs to attack with those creatures are paid.
If paying such a cost causes your life total to fall below 6, your tapped attackers will have vigilance, but the ability will have no benefit that combat. You can activate Wolfbitten Captive's ability, let it transform into Krallenhorde Killer, then activate Krallenhorde Killer's ability, all on the same turn, and vice versa.
If you activate one face's ability, and some effect causes the card to transform twice that turn, you won't be able to activate that face's ability again that turn. Only the equipped creature's controller can activate the abilities it gains from Wolfhunter's Quiver. For each of the activated abilities, the equipped creature is the source of the ability and the damage.
For example, if the equipped creature is not an artifact, you could activate either ability targeting a creature with protection from artifacts. If a creature card in your graveyard is both a Zombie and a Human, it will be returned to the battlefield tapped, then be destroyed.
This FAQ has two sections, each of which serves a different purpose. The first section "General Notes" explains the mechanics and concepts in the set. Prerelease events: January , Launch Parties: February , The Dark Ascension set becomes legal for sanctioned Constructed play on its official release date: Friday, February 3, Sinister Innovation 1: Noncreature Double-Faced Cards Some double-faced cards in the Dark Ascension set aren't creatures on one or both of their faces.
If you do, attach it to target creature that player controls. Sinister Innovation 2: Entering the Battlefield Transformed There is one card in the Dark Ascension set that can enter the battlefield with its back face up. Game Supplement: Checklist Cards It's important that the cards in your deck be indistinguishable from one another. You can still use card sleeves, even if you also choose to use checklist cards.
New Keyword: Undying On Innistrad, the more pernicious creatures are especially resistant to mortal wounds. The official rules for undying are as follows: Undying Cycle: "Increasing" Flashback Spells A cycle of cards with flashback in the Dark Ascension set have an increased effect when cast from a graveyard. Flashback You may cast this card from your graveyard for its flashback cost. Then exile it.
Rules Note: Activated Abilities and Sacrificing Creatures Many cards in both the Innistrad and Dark Ascension sets have activated abilities that include sacrificing a creature as part of the activation cost costs appear before the colon : in an activated ability. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. Alpha Brawl Sorcery Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
None of the damage dealt due to Alpha Brawl is combat damage. Altar of the Lost Artifact Altar of the Lost enters the battlefield tapped. Spend this mana only to cast spells with flashback from a graveyard. Archangel's Light Sorcery You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Equip The triggered ability checks whether the equipped creature as it last existed on the battlefield was a Human. Blood Feud Sorcery Target creature fights another target creature. Each deals damage equal to its power to the other. Blood Feud can target two creatures with the same controller. Bone to Ash Instant Counter target creature spell. Draw a card. Fateful hour -- If you have 5 or less life, those creatures also are indestructible this turn.
Lethal damage and effects that say "destroy" don't destroy them. Only Burden of Guilt's controller can activate its ability. Call to the Kindred Enchantment -- Aura Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Then if you have at least 10 life more than your starting life total, transform Chalice of Life. You check your life total to see if Chalice of Life transforms only when its ability resolves.
Clinging Mists Instant Prevent all combat damage that would be dealt this turn. Fateful hour -- If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Counterlash Instant Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. Curse of Bloodletting Enchantment -- Aura Curse Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Curse of Echoes Enchantment -- Aura Curse Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls. Curse of Exhaustion Enchantment -- Aura Curse Enchant player Enchanted player can't cast more than one spell each turn.
Curse of Misfortunes Enchantment -- Aura Curse Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library. Curse of Thirst Enchantment -- Aura Curse Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.
The number of Curses attached to the player is counted when the ability resolves. Deadly Allure Sorcery Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Death's Caress Sorcery Destroy target creature. If that creature was a Human, you gain life equal to its toughness. You can sacrifice any Human you control, including Deranged Outcast itself. The ability triggers just once for each life-gaining event, no matter how much life was gained.
That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Faith's Shield Instant Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour -- If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
You can sacrifice Falkenrath Aristocrat itself to activate its ability. You can sacrifice Falkenrath Torturer itself to activate its ability. Favor of the Woods Enchantment -- Aura Enchant creature Whenever enchanted creature blocks, you gain 3 life. Feed the Pack Enchantment At the beginning of your end step, you may sacrifice a nontoken creature. This is because all state-based actions are checked at once. This means that this creature will both have the counter removed from it and go to the graveyard simultaneously.
The undying ability uses last known information, and will look at this creature when it was in play.
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