This champion currently has a Win Rate of Using Sorcery Runes and a unique item build, combine with the Specialist playstyle, this is a easy to play champion in league of legends. The best Teemo item build Season 11 starts with a Doran's Ring and purchase.
The final items you will need to complete your champion item build guide are a Morellonomicon and or Rabadon's Deathcap. Make sure to use Flash and Ignite as your summoner spells.
What runes for Teemo S11? This section will explain what abilities you level up for this Teemo Build S Last updated 1 week ago on November 4, by RankedBoost.
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Create Account Social Register. Teemo The Swift Scout. Wild Rift Teemo Build. Patch Teemo's Top Items. Teemo's Top Items Nashor's Tooth. Demonic Embrace. Teemo's Top Runes. Flash Ignite. Doran's Ring Health Potion. Oracle Lens. Teemo's Core Items. Boots 1 2 3. Teemo's Luxury Items 1 2 3. Blinding Dart Q Q. Move Quick W W. Toxic Shot E E.
Noxious Trap R R. Stealth Ward. Counters powered by. His sustain, is still annoying. Really the only thing needed to be taken into consideration while fighting a Mundo, is straight up his cleavers and his massive, massive sustain. He will spend quite a large amount of time keeping his distance and landing his cleavers to last hit.
He will become a threat the moment he keeps landing cleavers on you since he can proceed to run you down. A more mobile and poke approach is more favorable. Each time he kills a minion with his Q it grants him half of the life cost spent.
You can body block cannon minions to prevent him some gold. Watch his body language to avoid getting caught out with his allies gank. Morellonomicon is mandatory. Swain's biggest thing is his sustain and CC. Side stepping against his E is something you need to learn how to do. It's pretty visual when he is about to use the ability as he reels back his arm in a swiping motion.
His W and E combo can reveal you in bushes but he can't pull you out of stealth if you're hit while in passive. He has a lot of sustain with his R and if he kills a target, he gets a soul fragment which can also grant him sustain and increased life.
It's really all about positioning and avoiding the initial E pull towards his burst. Tryndamere has been a very easy match-up for a long time.
Once he gets level 6, he will try to tower dive a lot or he will simply try and catch you out in the lane. Her R , however, is not so easy to avoid as it locks you in place. We can not force her out of her own ultimate with a hard CC so we have to do our best by freezing the lane and avoid hard shoving, unless you dominated the lane.
I advise you to take Fleetfoot as to cripple any of her attempts to cheese you early game and also to match her sustain and poke damage. Illaoi has to be played through her passive. Keep taking the tentacles out as they grant you 5g and prevent her from landing chain abilities, like when she uses her ultimate and hits a target nearby. That being said her ult needs to HIT a champion to activate. It's flashable and avoidable if you Zhonya.
However, she is a very simple champion to deal with I would suggest learning to bait out her E and side step her tentacles E combo and her Q. If you allow her tentacles to remain and they hit you, she will gain sustain for every tentacle that strikes a champion. You completely counter Urgot's ability to spam his indefinite late game W toggle.
The second you get caught out by his Q slow, he will follow up with a dash forward, to attempt to flip you. If you are unfortunate enough to get hit by the flip, you should then prioritize immediately blinding him the second you land or while you are airborne with a level 3 Q. Her win condition is getting to the point where she doesn't have to rely on stacking her passive. Push her out and keep her out. You have to be super aggressive against her. You completely counter her early game due to her reliance on getting passive stacks, through auto attacking.
You can sidestep her Q which will slow you if you are hit by it. Just keep putting her down early with Q even if it means getting ganked a lot.
Poppy will passively throw her buckler at a target. Minions that die automatically grant her a shield but champions struck cause the buckler to bounce off and land nearby, you can destroy it by stepping on it and she has to pick it up.
Her R has two possible outcomes, either she uses a charged R to remove you from battle or uses a non charged R to knock you up. Don't stand in her Q after she has activated it, as it is a two phase damage skill that will set the ground to explode shortly after it is activated. Yone isn't really much of a threat. All of his abilities are very pronounced and either a straight line or arcing slash which are all relatively easy to side step.
If he enters spirit form around you and not under a tower, toss a shroom where he entered. If he recalls immediately he will be caught out with the shroom, an if he extends the fight he will also lose the fight to our shroom finishing him. We win all trades with him, so long as you're looking out for his Q knock-up combo'ed with his spirit form. He is really weak early, haven't made it to late to see his scaling, it's probably like Yasuo's late game just without the windwall.
Hands down Vayne is one of the easiest match-up to deal with. Her entire kit is AA reliant, aside from her E condemn. If you are fortunate to be alone with her, with no minions nearby, you can Q her as she E 's you into a wall stun allowing you to enter stealth while you wait out the duration. If she activates her R just go into stealth on a brush. You don't always have to use this trick, you can simply max Q and destroy her in a 1v1, however, once she has acquired quicksilver sash, you want to avoid being with her in a 1v1.
You'll need your teammates assistance to deal with her at that point. Counter with Zhonyas. All in all she isn't played TOP lane much at all anymore, but if you do happen to meet her, max Q after 2 points in your E.
Singed is literally a freelo lane to go into as Teemo. This is to prevent a proxy Singed. Meaning he's going to farm and prevent your minions from entering your lane, perma shoving his to your tower. You have to be super aggressive, but don't be so aggro that you cause your lane to shove permanently.
Putting a few points into your W can really help you outrun him as you never want to be on top of him, as his movement speed gets high by drifting off allies and enemies along with his R.
Never chase a singed that's how you die. The early game scouting can land you all a simple free kill. At level 6 expect her to roam quite often. The second she gets in close enough she will use her E to knock you back and herself as well, so make sure to blind her as the ability lands to trade effectively with her. If she is running PTA, you'll wanna do a short trade, so back off before your blind is over, otherwise the trade will go even.
She has a very low pick rate, and isn't seen much anywhere anymore. Yuumi is one of the best supports that a Teemo can have. You scale into the late game very strongly with AP and she can help amplify it higher, while offering you a solid amount of sustain, shields and a lockdown with her ultimate.
If you happen to have a duo, you can even ask them to run Everfrost, which is simply an extra layer of CC and protection. While not being too good overall, I find it very fitting for the duo.
Cassiopeia is really the only champion in which Teemo synergizes well with, since she feeds off his easy to hit auto attack DoT to spam her E. Play around them and shroom on or on the opposite side of his box to deal even more damage to the champions passing over them. Shen can R Teemo while he is in passive, this will not disrupt either champion as they will both remain invisible until Shen appears, giving away your position and ambushing anyone. You can use minions to body block his Q hook, but be aware he can still jump into the minion and use his E to move you closer to him and his teammates.
You can bait out his E , which sometimes will not reveal you, if you are struck by the outer side edge of the rectangle, but be aware you will be revealed if you take the full force beneath him or adjacent to the flay itself. This is a minor thing to take into consideration if you are playing support. Avoid his Q , poke safely and respect his pressure as a support when he moves forward.
Avoid staying in bushes while tornados are placed, as it just allows you to force her to waste mana. Once the tornado is down, you can play a bit more aggressive when she backs off a safe distance behind her ADC. She will shield her ally pretty frequently so you need to be a tad bit more aggressive if you wish to deal damage.
The most annoying thing is her point and click slow, you'll always trade it. Against Soraka focus on avoiding getting hit by her Q poke and not granting her free sustain, other than that, this match up can be pretty easy. However, you can not take into account the actions of your ADC, who will most likely be letting her land freebies. She is a very squishy, high sustain champion. Focus her, but don't flash into her silence which will screw your ability to do anything, but auto attack and become rooted if you stay in the ring for the full duration.
Start with Long Sword and buy Executioner's Calling as soon as possible and later on buy Morellonomicon. She has so much sustain and damage, along with CC with her Q. It can be tricky to deal with, especially when she is with a long range ADC. You will want to definitely acquire an Morellonomicon as soon as possible, as the sustain will be a big problem late game.
You can't reliably poke her until her W has been used as it will simply bounce between allies and enemies. Healing herself and dealing damage in return.
Which really sucks. Despite this, she is actually very squishy. You don't not want to get trapped in her Q which is a very pronounced bubble which will knock you up! Otherwise you'll lose the fight. Her W can, and will reveal you, but it can be body blocked by minions.
Never be alone with her or her Q will shred you. Her late game shield is annoying with her R engage when it comes to late game.
You're not going to really get the most out of your Q until she has utilized her Q which is held until her full passive stacks. So she isn't a good champion to prioritize Q but you can burst her pretty hard once you do max it out. Just again, make sure you're near allies or minions to take less damage, from her Q burst, since it will spread out and not focus all into you.
His burning DoT passive reveals your position. Sivir will constantly spell shield your Q. You can, however, try to bait her E by throwing and canceling your E or Q , this will not put your ability on cool down, but it will normally fool a bad Sivir who isn't looking for the Q but the champion animation, to spell shield.
It's also very hard to prevent her from shoving. Because of her general ability to wave clear and shove, with her Q boomerang and her W ricochet, it makes it very hard to deal with her or poke her, when you're stuck under your tower.
Along with these things, she has a group movement speed ultimate so outrunning them is impossible. Morgana is a real nuisance! Blinding an enemy champion is impossible if she E 's them, which negates the effect of the blind. Along with this, she can simply lock you down for a very long time if you allow her to land her Q.
This ability can be body blocked by minions. Try not to play too aggressive with her. You can not hide from her. Her R becomes highlighted when near you alerting her to your presence. Revealing you the second she decides to activate it.
So don't go for any of those stealth plays while she is nearby, as it is going to end poorly for you. Dealing with Blitzcrank, is annoying, as he makes your passive useless either if you are in a bush or hiding on lane.
He can throw his Q and hook you, while comboing you with his E which will likely lead to your demise. His W is pretty much almost the same as your W aside from the slow down and extra attack speed. Your best option is to trade with him after he missed his Q and used his W.
You can blind his E and use minions to block his Q. Blitzcrank players tend to use their W when they are getting assisted by their jungler, so keep focus and be ready to ping for danger while side stepping his Q.
Kog'maw's R can reveal you, his E will slow you and in general paired with the right support such as a Lulu it can absolutely shred you, so be careful. Once he dies, he will still be able to chase you and explode on top of you, dealing true damage which can finish you off, in most cases. The damage can be avoided by running away with your W active. So keep your distance. You don't often see full AP Kog'Maw ever anymore, but watch his item builds, and adapt your builds to match him. Ezreal is problematic to deal with due to his ability to spam Q and being more ability reliant than AA reliant.
Minions can be used to block his Q. However, you should not be utilizing bushes too much, as he will constantly bombard you with his Q eventually landing a few dealing a lot of damage. He is very squishy, with a lot of safety in his kit.
Max your Q and poke him from behind your minions as it will be your best option. Keep your eyes on his ultimate, especially if your allies are low HP or you are yourself. He can easily snipe you from across the map. Most Ezreal's are pretty much toddlers that deal 0 DMG. Fiddlesticks is all about mind games with his effigy placements and his passive allowing him to blend into the environment by pretending to be one himself.
It can be confusing at times because his effigies will flash, ultimate and run away making you think it's the real Fiddle. You can not stealth against him as his effigies grant true vision of invisible units. It is very important that you keep track of where Fiddle is always. If you lose track and vision of him for 2. You take extra damage if you've been recently feared so be careful. Avoid his Q stacking, as if he lands 2 together he will stun you.
If he does stun you expect him to either slow you with his E or boost his or his allies mobility. The main problem is trying to chase him as if you were to chase him you're more than likely going to be stunned and killed with his allies assist or just end getting soloed by him since his full AP build hurts badly.
Just like facing off against Blitzcrank or Thresh, use minions to body block his Q and side step his E gap close. If by any chance you get stunned, you are pretty much a goner to his Q. You can avoid his R if you side step in between the sides of the visual X mark. Otherwise is R resets, allowing him to land his ultimate on multiple team mates, so long as he kills someone, it will always reset and grant his recent ally that assisted him, gold.
Which is a massive boost to the enemy economy! You can notice when he is going for a gank when you see sharks rotating your characters model, so watch out! He is quite difficult to actually Q reliably due to his kit allowing him to hit you 3 times very swiftly, PTA passive deals more damage than you really want to take from him. Utilize bushes to your advantage to get your Q out before he can react. His R can be avoided by minions or running to the sides as it is a straight line and can also be cancelled prematurely to allow him to rotate back through his gap close and burst of auto attacks.
So essentially he has a lot of range and abilities that let him trade very quickly before our Q reaches him without getting the jump. Since her release, Neeko has been tuned down and her damage has mellowed out. It's overall an okay match-up as long you simply, learn to dodge her combos or avoid them all together.
If you're unfortunate to lane against him, he will mostly be prioritizing his long range Q poke from way back behind his minions. Try your best to avoid these pokes as they do deal a large amount of damage. If your allies get R 'd stay away from them and vice versa if you yourself fall victim to it.
It will chain react anyone nearby up to 3 targets including yourself but 1 at the time. He is reliant on being at range in most scenarios, so getting in close enough for Q is usually not a good idea. Match your waves through wave control so you're by your tower for allies to gank. Samira as with any new champion is normally going to be busted. The ideal thing to do is ban and wait for the community to settle her down in her designated role s which is most likely going to be ADC.
Once again like every new champion, she is a mixture of multiple champions. Yasuo and Akali specifically, she can prevent projectiles about to hit her and dash a good distance. If she is fully styled S or close to getting S back off and let it reset, sort of like how we reset Fiora.
You'll definitely want to hold off using Q as she will simply negate it, like Yasuo's wind wall. Despite this, she's very squishy. Aphelios got several nerfs after his release. You will still need to get use to his kit and what each of his weapons do. He is the same as 5 champions but combined into 1. He gains range like Caitlyn with his Sniper Rifle and unlimited range if he marks you.
He gains spread damage with his Flamethrower, forcing you to position properly. And finally the gravity cannon which will root you. Vex is pretty overpowered as a Support or Mid laner, but as a Top laner she doesn't really have much impact.
Her auto attack range is pretty long, much longer than Teemo's. Overall so long as you have any form of magic resistance she isn't too hard to deal with. It's just when she is fed and starts roaming is when she becomes a problem. Avoid this ability at all cost.
Never chase a Bard into his E tunnel, as this is a setup for him to stun you with his Q. Bard players often leave their lane to help others as he roams around. This makes the laning phase a little bit easier, but watch out because he may be roaming to bring his ally in from behind you to flank you.
You can't reliably dodge his E especially if his allies flank you from the side. You can position yourself in between them usually by heading into their side of the lane, but really you can't avoid it, if you just let them set it up the stun, so keep your distance. Utilize the bushes to go into stealth. Burst them before his R takes effect, or they will be immune and you will be in a really bad spot and you will be run down by invulnerable champions all over.
He is not really that much of a problem, he does, however, has a bit of sustain which you can lower by purchasing Morellonomicon, but it's not too bad to warrant it. It will deal a tremendous amount of damage, so position well. She can flush you out with her R easily. You can not blind her Q since it is an ability and not an empowered AA. She is also a pretty quick champion due to her added mobility. Her mobility acts like our own W , if she takes damage she loses her movement speed, if she doesn't take damage for 5 she gets 25 MS and if another 5 seconds after she gets from 50 up to 90 MS based on W rank.
Don't get caught out by his W which is a gap close CC and the same with his R. You can avoid is W , however, not his R but his W gap close is basically a free poke and sustain, unless you avoid his Q which will heal both him and his ally once he returns to them while gaining a shield through Guardian.
Despite all of the acrobatics he shows off, he is moderately squishy, but you shouldn't focus him all the time, his ADC is still the prime target when it comes to fighting. If he is in a solo lane, however, it's pretty much a free lane to win, since he needs allies to utilize his abilities. He's just disruption support, really. Her traps can catch you out in a bush which increases her range even further for a head shot type AA.
Be careful when entering bushes, as there are usually traps lined on the edges to catch you out of surprise. However, sometimes your teammates can be If you get her by surprise and use your Q she will have a hard time properly retaliating. Hardest aspect of this match up is the range advantage she has, so respect it and abuse your passive as much as possible. Draven is a heavily AA reliant champion and despite that, he can still come back into the game with an QSS.
He can reveal you with his E which shouldn't be underestimated. Killing him early will shut down his passive gold stacks. Ninja Tabi is one of the best ways to deal with him, also purchasing Executioner's or Morellonomicon first prevents his mid-late game Bloodthirster spike. Maxing your Q is pretty much all you got to really worry about, just don't simply walk up to him, he will always get the first shot in, you need to get the jump on him, or poke in between him trying to CS if you're playing Teemo Support.
So many people consider Corki an AD champion, simply because of his build. His Q can reveal you in bushes to him and his allies, he is also more ability prone than AA. This can also reveal you. I advise you to bait his rockets and kite him, as you will not have enough damage or defenses to duel with him on prolonged fights. Magic Resistance will help you a lot against him. You can use minions to body-block her Q , I would suggest as I do for all other sustain champions to purchase a Executioner's or Morellonomicon.
Focus taking out her ADC once you have acquired this item, as she will become relatively useless in healing. Don't get hit by 3 of her R waves or you get rooted. Her damage and W along with her E have been substantially nerfed. The most annoying thing to deal with is her invulnerability while inside an ally, as well as being capable of hopping to another once they die.
Yuumi is helpless when she is alone, catch her out as she roams to place vision, or after killing her ADC. Grenades can bounce to you in stealth if they bounce near you, either from minions or allies, giving away your position. E and W snare combo makes it hard to not get caught while using bushes to harass Jhin. You should use your Q while he is just about to fire his 3rd AA to prevent the 4th AA and getting in some poke as he reloads. He is a very mobile champion once he gets to late game, but really you just need to learn to side step or body block his W with minions.
This match-up in general gives the advantage to Tristana by default, and she will have better wave clear than your ADC in most cases.
So this isn't good for us, since we need to be even or shoved. Teemo fails at supporting a tower freeze. Her gap close and burst damage is deadly. If you happen to be facing her alone, utilize the nearby bushes to poke her, but step back in so she can't retaliate as quickly. She can E towers so stay away to avoid large AoE damage. Despite looking like a Physical Damage champion, Nautilus is primarily a full magic damage champion, while also being a Tank.
So keep your distance, utilize minions to body block his Q hooks and never allow him to keep himself on top of you. The amount of CC and Slows he applies is what hurts the most, you can run and flash a great distance before his R is able to reach you, so if you are close to your tower, you can try to avoid being caught out, especially if he is using it to help his Jungler or allies with a gank. He is rather easy to deal with in general, as long as you play smart and keep on your toes.
Kalista is more about AA ing, while passively kiting. Keep your distance from her, and try to avoid her Q spears. Place some shrooms down in the lane an bushes to hinder her kiting potential, as it makes it easier to run away. She is, however, extremely squishy, so long as you don't get into a position where she is kiting you into oblivion, or is simply split pushing or alone nowhere near her tethered ally which grants her a lot of bonuses.
Utilize minions to block her W as this a skill-shot ability and is an AoE CC so stay away from allies who have it and vice versa if you have it.
Keep your distance from low HP minions, because it will immediately go off, if it kills a minion. When she uses her R stand out of the dark center rectangle, or you will take damage. The outside rectangle is just for healing her allies. Overall she is a really hard match-up to go into, due to her scaling range and damage late game. She has more range than Caitlyn, depending on how many passive stacks she has!
Blinding her is pointless, you can't get in that close before the trade. You can body block her W with minions. She is more of a utility champion making it very hard to chase her. She is very squishy, however. We lose our movement speed bonus upon taking damage so the added slow, cripples us even further, so take advantage of minion block.
Being aggressive after her first W is important in the early stages of the game. You must be wary about her R , especially while fighting or backing, you can be easily killed or stunned for 3. A relatively squishy champion to deal with. However, if you are in bushes, do not step on her seeds. Ranged champions gain only 1 stack per basic attack. All energy users gain 1. Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cooldown: 4s Activates on damage occurring after the impairment. Gain an adaptive bonus of 1. After spawning 10 Zombie Wards, additionally gain 10 adaptive force. Zombie Wards are visible, last for s and do not count towards your ward limit. Nearby enemy champions scare the Ghost Poro away.
After gaining 10 stacks, additionally gain 10 adaptive force. Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 1 eyeball per champion takedown. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Item Haste affects all items with cooldowns.
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