Mixing in the puzzle elements that Zelda is known for with fast-paced combat is a perfect concoction for success. Still, it manages to make the world feel larger than it indeed is which is commendable. Darksiders came at a time where very few games were rivaling the likes of God of War and Zelda, but managed to use those properties to blend itself an identity of its own.
It remains a consistently fun ride, with fantastic dungeons, excellent combat and a wonderful sense of world building. It also paved the way for a superior sequel…. Using the very framework that Darksiders built, Darksiders II used those foundations to create something truly special. While Darksiders was a marriage of many other properties, it was Darksiders II that really used that winning formula to create not only the best in the franchise, but possibly one of the best action-adventure games of the last decade.
Set parallel to the events of the original Darksiders, here you play as Death who aims to clear the name of his brother from the events taking place on Earth.
Here, Darksiders II provides further insight into its lore and makes the world that these characters originate from the centre piece of exploration. It truly is a lush and vibrant world with such varied biomes and incredible world design. Chests would provide new armor and weapons to upgrade your character and side quests would reward handsomely to give you the chance to purchase new abilities.
New items are also distilled to the player at a faster rate so that the pacing starts off strong and never lets go. Darksiders II takes every component the series is loved for, puts it in a cooker and cranks the dial up to eleven. Twitter Tweet. Email Email. Comment Comment. Darksiders Genesis Darksiders Genesis repackages many of the series' signature aspects into a new container, but this delivery is filled with more packing peanuts than presents.
Purchase More Info. Concept A top-down, co-op friendly take on the post-apocalyptic action series. Sound The score is stirring and dark, but the voice performances are cheesy. Playability Combat is energetic, but the environment sometimes gets in the way of the action.
Entertainment Playing with a friend is more fun than solo, but odd design brings down both experiences. Replay Moderate. Ben Reeves. Benjamin Reeves is a writer, journalist, and geek sponge.
For the last 12 years he has worked as an editor for Game Informer Magazine. But that just means that the enjoyable but rote combat is broken up by uninspired puzzles. I also ran into some frustrating bugs, although a patch released on Dec.
While the plot of Darksiders Genesis is predictable, the dialogue shared between War and Strife is at times amusing, creative, and even heartwarming. But hey, it got me talking about it and thinking about it, so maybe the strategy worked? The other thing I keep thinking about after finishing Darksiders Genesis is a line of dialogue near the end of the story:.
My first playthrough ended with a rushed set of pictures and some exposition about the state of the world, followed by silent credits and a weird emptiness. The whole thing feels like yet another way the game was stretched out, and not for the better. But to answer the question asked by a character in the game: Sure, I had some fun, but I was eventually bored by the constant combat and puzzles that felt like chores meant to break up the real action of the game.
An updated view of the action makes Darksiders Genesis look fresh, but after looking under that new paint job I found a game that feels tired, despite a few bright spots. Darksiders Genesis will be released Dec. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. For more information, see our ethics policy. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.
Oh my god what the hell? This is a very good game. I'm almost done with the main campaign, and I know for a fact I will replay it. Very distinctive and can be listened to for extended periods without being intrusive or annoying.
No changes here. Vertical movements are fun - they make you more powerful and that's that. It's rewarding Health upgrade, Potion upgrade, Damage upgrade, etc. The lateral movements are also fun, because you're forced to choose which upgrades best suit your play-style Creature Core Mechanic.
But if they add DLC? Option to play Fury, option to play Death, additional arenas, additional enemies? This is the kind of game I wouldn't mind paying DLC for - it has earned the right to ask for more money because it is a good game in the first place. A five year old could tell a better action-fantasy story using action figures. Our protagonists are as one-note as ever. Strife is the first character to show even an iota of emotion other than anger, and even then, as a character he is as deep as a puddle.
And the thing is we're not really learning anything interesting in this quest to tell a backwards story. To be honest, the last time the Darksiders story got me excited was when in DS1, at the end, War says "No. Not alone.
That was epic and exciting. That's a story that people could get excited about. Anyway, yeah. You will play Genesis for the extremely fun gameplay - not to know the story. Sometimes you get stuck in stuff. Very very questionable decision. It hurts gameplay.
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